<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VR Archives - Big Picture Film Club</title>
	<atom:link href="https://bigpicturefilmclub.com/tag/vr/feed/" rel="self" type="application/rss+xml" />
	<link>https://bigpicturefilmclub.com/tag/vr/</link>
	<description>Film &#38; TV News, Movie Reviews &#38; Events</description>
	<lastBuildDate>Tue, 24 Feb 2026 10:18:26 +0000</lastBuildDate>
	<language>en-GB</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://bigpicturefilmclub.com/wp-content/uploads/2016/12/cropped-Big-Picture-Film-Club-Logo-sq-32x32.jpg</url>
	<title>VR Archives - Big Picture Film Club</title>
	<link>https://bigpicturefilmclub.com/tag/vr/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>The Rise of Video Game Story Telling</title>
		<link>https://bigpicturefilmclub.com/the-rise-of-video-game-story-telling/</link>
		
		<dc:creator><![CDATA[Josh Greally]]></dc:creator>
		<pubDate>Sat, 23 Nov 2024 14:45:41 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://bigpicturefilmclub.com/?p=23525</guid>

					<description><![CDATA[<p>Roger Ebert once said the video game medium could never create art, a point that aged like milk. The number...</p>
<p>The post <a href="https://bigpicturefilmclub.com/the-rise-of-video-game-story-telling/">The Rise of Video Game Story Telling</a> appeared first on <a href="https://bigpicturefilmclub.com">Big Picture Film Club</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><a href="https://www.rogerebert.com/roger-ebert/video-games-can-never-be-art" target="_blank" rel="noreferrer noopener">Roger Ebert</a> once said the video game medium could never create art, a point that aged like milk. The number of great games with immersive and <em>cinematic</em> stories is now too numerous to count. With serious-minded adaptations of these works becoming more prevalent, especially in TV, is there anything visual storytellers can take from video games to help them improve?</p>



<p>Today we will look at what games have done to enhance the power of their stories. We will then investigate what films can take from video game storytelling to improve in the future.</p>



<h2 class="wp-block-heading"><strong>Game Storytelling</strong></h2>



<p>Over the past few decades, gaming has greatly expanded what it is capable of, both technologically and narratively. Take cutscenes for example. Often the default method of gaming story delivery, cutscenes are essentially movie clips rendered in the game&#8217;s engine. However, even this crude form of game storytelling has improved thanks to the more serious treatment of plots and characters. Games like the <em>Red Dead Redemption</em> and <em>The Last of Us</em> series have placed great importance on creating well-developed primary and secondary characters to involve us in the story. As well as building plots that are emotionally and viscerally engaging.</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69ce234b83b98&quot;}" data-wp-interactive="core/image" data-wp-key="69ce234b83b98" class="wp-block-image size-large wp-lightbox-container"><img onload="this.setAttribute('data-loaded', true)"  loading="lazy" decoding="async" width="1024" height="576" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-1024x576.jpg" alt="" class="wp-image-23586" srcset="https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-1024x576.jpg 1024w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-300x169.jpg 300w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-768x432.jpg 768w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-1536x864.jpg 1536w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-360x203.jpg 360w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-480x270.jpg 480w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-728x410.jpg 728w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-958x539.jpg 958w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-1125x633.jpg 1125w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-1520x855.jpg 1520w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1-1320x743.jpg 1320w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/bioshock-tc_keyart_L_1.jpg 1920w" sizes="auto, (min-width: 958px) 958px, 100vw" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Bioshock // Credit: 2K Games</figcaption></figure>



<p>Beyond writing better narratives and characters, using background environmental details to tell stories has proven hugely successful. Think of the <em>Dark Souls</em> series. Aside from a handful of cutscenes, these games&#8217; stories are primarily told through background details that you can see and interact with. This allows players to investigate the story at their own pace. Making them feel instrumental in the storytelling process. It also gives the impression of a bigger world existing outside of the narrative.</p>



<p>Of course one of the best ways video games handle story is by linking it to the game&#8217;s mechanics. Think of <em>Bioshock</em> and <em>Spec Ops: The Line</em>&#8216;s stories. Which use game objectives and the gamification of war to make searing statements about the gaming industry and medium. Making the medium crucial rather than incidental to the narrative experience.</p>



<h2 class="wp-block-heading"><strong>Films Meet Games</strong></h2>



<p>So, is there anything films can learn from video game storytelling? Some short films have already taken inspiration from gaming, using the Unreal Engine (Bioshock and Spec Ops: The Line) to generate their visuals. Additionally, while some debate surrounds it, the use of <a href="https://bigpicturefilmclub.com/can-apple-vision-pro-change-how-we-watch-movies/" target="_blank" rel="noreferrer noopener">VR</a> to enhance an artistic experience is something both mediums are exploring. But what can a non-interactive medium take from interactive storytelling beyond CG and viewing peripherals?</p>



<p>Firstly, games prove that films shouldn&#8217;t fear using major and minor background elements to tell stories. Usually, films heavily emphasise background story elements to indicate their significance. But video games have shown people are willing to pore over every detail of a story&#8217;s world to be immersed. They just need the opportunity to do so. Something that&#8217;s very hard with constant cutting, dialogue and directorial decisions that foreground only &#8220;crucial&#8221; things at the expense of everything else.</p>



<figure data-wp-context="{&quot;imageId&quot;:&quot;69ce234b844e2&quot;}" data-wp-interactive="core/image" data-wp-key="69ce234b844e2" class="wp-block-image wp-lightbox-container"><img onload="this.setAttribute('data-loaded', true)"  loading="lazy" decoding="async" width="1024" height="576" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-1024x576.webp" alt="" class="wp-image-23587" srcset="https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-1024x576.webp 1024w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-300x169.webp 300w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-768x432.webp 768w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-360x203.webp 360w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-480x270.webp 480w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-728x410.webp 728w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-958x539.webp 958w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1-1125x633.webp 1125w, https://bigpicturefilmclub.com/wp-content/uploads/2024/11/shenmue-how-to-find-the-flashback-in-the-kitchen-guide-1.webp 1280w" sizes="auto, (min-width: 958px) 958px, 100vw" /><button
			class="lightbox-trigger"
			type="button"
			aria-haspopup="dialog"
			aria-label="Enlarge"
			data-wp-init="callbacks.initTriggerButton"
			data-wp-on--click="actions.showLightbox"
			data-wp-style--right="state.imageButtonRight"
			data-wp-style--top="state.imageButtonTop"
		>
			<svg xmlns="http://www.w3.org/2000/svg" width="12" height="12" fill="none" viewBox="0 0 12 12">
				<path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" />
			</svg>
		</button><figcaption class="wp-element-caption">Shenmue helped pioneer immersive storytelling back in 1999 // Credit: Sega </figcaption></figure>



<p>Also, there is often debate surrounding movie length, however, games show if you are invested in the world because of good characters and worldbuilding, length won&#8217;t matter. David Lean&#8217;s epics are great filmic proof of this point.</p>



<p>Finally, films must centre the medium&#8217;s possibilities again. Games and TV shows are currently experiencing a golden age because high-profile creations are using each medium&#8217;s uniqueness to their advantage. Games have been experimenting with how to engage audiences in interactive stories. TV shows have pushed the possibilities of pictorial long-form bitesize storytelling. Meanwhile, with higher profile movies, examples that focus on the medium&#8217;s creative presentation of images and which are unique, complete experiences are shrinking. Many popular recent films are franchise properties that adhere to strict presentation parameters.&nbsp;Experimentation and completeness should be encouraged in all aspects of the film industry.</p>



<h2 class="wp-block-heading"><strong>Conclusion</strong>&nbsp;</h2>



<p>We have seen a huge rise in the immersive storytelling possibilities of video games over the last few decades. As technology improves we will likely see more films utilising technology associated with games to create and deliver their stories. However, the biggest thing the film industry should learn from gaming&#8217;s story-driven success is that there is no substitute for engaging character-driven stories, detailed worlds that enliven the story and its universe and creative decisions that remind audiences of the medium&#8217;s importance.</p>



<p><strong>Also Read:</strong> <a href="https://bigpicturefilmclub.com/five-video-games-that-need-to-be-made-into-films/">Five Video Games That Need To Be Made Into Films</a></p>



<p><strong>Also Read: </strong><a href="https://bigpicturefilmclub.com/adam-sipione-interview-shenmue-documentary-yu-suzuki/">Adam Sipione Unravels the Inspiring Story of Shenmue In His New Documentary</a></p>
<p>The post <a href="https://bigpicturefilmclub.com/the-rise-of-video-game-story-telling/">The Rise of Video Game Story Telling</a> appeared first on <a href="https://bigpicturefilmclub.com">Big Picture Film Club</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">23525</post-id>	</item>
		<item>
		<title>Will Virtual Reality (VR) Films Ever Takeoff?</title>
		<link>https://bigpicturefilmclub.com/virtual-reality-films-takeoff/</link>
		
		<dc:creator><![CDATA[Presh Williams]]></dc:creator>
		<pubDate>Fri, 23 Mar 2018 17:30:50 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Amazon Prime]]></category>
		<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[HUGO KEIJZER]]></category>
		<category><![CDATA[Netflix]]></category>
		<category><![CDATA[The Invisible Man]]></category>
		<category><![CDATA[Unsane]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">https://bigpicturefilmclub.com/?p=1012</guid>

					<description><![CDATA[<p>Much has been said about how Video-On-Demand services like Netflix have changed the movie industry over the last few years,...</p>
<p>The post <a href="https://bigpicturefilmclub.com/virtual-reality-films-takeoff/">Will Virtual Reality (VR) Films Ever Takeoff?</a> appeared first on <a href="https://bigpicturefilmclub.com">Big Picture Film Club</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p><strong>Much has been said about how Video-On-Demand services like Netflix have changed the movie industry over the last few years, with Netflix and Amazon Prime being key players leading the charge. Cheaper technology has also allowed for a lower barrier to entry for filmmakers &#8211; even Steven Soderbergh’s new film, Unsane, was shot on an iPhone! Although the technology is still maturing, tech companies are investing heavily in Virtual Reality (VR). Will this be the next area the film industry can capitalise on?</strong></p>



<h4 class="wp-block-heading">VR in Games</h4>



<p><span style="font-weight: 400;">VR currently has a 90% public awareness, according to <a href="https://www.managementtoday.co.uk/vr-actually-live-hype/future-business/article/1452431">YouGov</a>. Further indicators of early mass adoption of VR can be seen in the gaming industry. VR Systems saw a 23.5% year-on-year rise in 2017, <a href="https://www.theguardian.com/games/2018/mar/02/nintendo-switch-and-vr-drive-uk-games-sales-to-record-5bn">cracking the £100m barrier</a> for the first time. Currently, 6% of the British population owns virtual reality headwear; At the equivalent time, after widespread release, wearables had 4% penetration, and tablets had 3%. The gaming industry has led the charge in this area with PlayStation VR, Oculus Rift &amp; HTC Vive making up the vast majority of sales and with more game developers working on games specifically for VR, growth in VR games looks to be strong moving forward.</span></p>



<p><span style="font-weight: 400;">The major film studios have been a lot slower to adopt VR as a way to exhibit films. However, VR  is used as a medium to create immersive experiences based on a film title, rather than actually making a movie to be watched via VR. In this instance, particularly with horror films like The Conjuring 2, a VR-based experience acts as a great promotional tool to complement a wider marketing rollout.</span></p>


<div class="wp-block-embed is-type-video wp-embed-aspect-16-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper"><iframe loading="lazy" title="The Conjuring 2 - Experience Enfield VR 360 " width="958" height="539" src="https://www.youtube.com/embed/A6aRkhlqWuE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
</div>



<h4 class="wp-block-heading"><b>Should We Expect a Breakout of VR Films?</b></h4>



<p><span style="font-weight: 400;">A current problem is that there simply aren’t that many platforms designed for VR films &#8211; particularly feature-length ones. Currently, Video-on-Demand powerhouses Netflix &amp; Amazon Prime do not support VR, tech giants Facebook &amp; YouTube have enabled 360 VR videos to be uploaded onto their platforms. This makes the two social media platforms a key testing ground for the wider adoption of films in VR.</span></p>



<p><span style="font-weight: 400;">Many more experimental independent filmmakers have begun to explore VR as a method of producing short films. The Invisible Man (shown below) is an example of how the medium can be utilised to produce a compelling film.</span></p>


<div class="wp-block-embed is-type-video wp-embed-aspect-16-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper"><iframe loading="lazy" title="THE INVISIBLE MAN (VR Short Film)" width="958" height="539" src="https://www.youtube.com/embed/I_FUpUi2LBk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
</div>



<h4 class="wp-block-heading">&nbsp;Moving Forward</h4>



<p>Since its inception over 100 years ago, how we experience film has remained largely unchanged; however, what we have seen through television/VoD services, as well as 3D cinema, is complementary user experiences running parallel to traditional cinema. At least in the immediate future, what seems most probable is that VR will <span style="font-weight: 400;">add another dimension to the ways we can experience the &#8220;moving picture&#8221;. With new technology, new ways to creatively exhibit films will surely soon follow.</span></p>
<p>The post <a href="https://bigpicturefilmclub.com/virtual-reality-films-takeoff/">Will Virtual Reality (VR) Films Ever Takeoff?</a> appeared first on <a href="https://bigpicturefilmclub.com">Big Picture Film Club</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1012</post-id>	</item>
	</channel>
</rss>
